[14.8] Rell, The Metal Manipulator [Rell Top Tank] (2024)

Let's go over Rells abilities, and teach you stuff you probably forgot or didn't even know about what Rell can do with these:

Passive: Break The Mold
[14.8] Rell, The Metal Manipulator [Rell Top Tank] (1)
Break The Mold is what helps Rell become a bit tankier. Her basic attacks and abilities reduce and steal targets Armor and MR up to 5 stacks for a total of 0.8%-2% based on level. During fights you're not only gaining resistances, you're taking them away from enemies too, making your team do more damage while also making it harder to damage you in the process

Q Ability: Shattering Strike
[14.8] Rell, The Metal Manipulator [Rell Top Tank] (2)
Shattering Strike is a pretty simple ability to think about: You thrust your lance forward and stun enemies for 0.75 seconds. What people forget about however is that it actually Shatters, not lowers, SHATTERS enemies shields. So lets say you're against a Mordekaiser. He's taking damage from you and your jungler in a gank, he uses W, so you use Q and instantly, his shield is gone and he can't heal. That leaves him to either flash, ult [if he hasn't] or die. Enemies [and sometimes me] forget that her Q shatters shields so enemy comps that rely on shields like Sion, Shen, Morgana, etc. are not gonna have a fun time

W Ability: Feromancy: Crash Down/Mount Up
[14.8] Rell, The Metal Manipulator [Rell Top Tank] (3)
Crash Down/Mount Up [Remount] is Rells main engage tool. It has two parts and 2 "forms"

Mounted: While you are mounted, your auto attacks are slower but your movement speed is faster. It's good for chasing to start an engage, activates your E passive, and lets you use Crash Down in your W

Crash Down: You become Dismounted, leap into the air, and after a short cast time, land and slide forward in an AOE knocking enemies up for 1 second and granting you a shield. This is Rells main tool of engage in every scenario as it helps get your CC setup for yourself or your team for a trade/engage, and can also use it with your ult for easier landing. Just remember: You're technically considered casting in this, so if you're hit with certain CC like knockup or stun, it will stop you mid-animation

Dismounted: While you are dismounted, you gain 12% bonus Armor/MR, 30% attack speed, a shield and 75 bonus attack range BUT have 10% reduced movement speed. In this form, you're obviously tankier and it's easier to auto minions if you decide you wanna try to CS a bit. You do gain a shield while dismounted, but only AFTER you use Crash Down. The shield does not decay either, so it will be there until it is drained from attacks or you remount

Mount Up: Rell becomes Mounted and gains 30% bonus movement speed that decays 2 seconds, and empowers her next basic attack to be basically instant, gain 100 bonus range. When colliding with an enemy, she flings them over herself and stuns for 1 second. This ability is not only good for single target chase CC, but also just overall making yourself a bodyblock wall for enemies trying to run away. You shouldn't be afraid to remount if you know you can catch the enemy. Also, Remounts toss counts as an auto attack, so it can proc Grasp and Heartsteel

E Ability: Full Tilt
[14.8] Rell, The Metal Manipulator [Rell Top Tank] (4)
Full Tilt passively gives Rell in Mounted form 5-50 bonus movement speed based on level, but is reduced by 50% while in combat. When Rell activates this, she powers herself and a nearby chosen teammate, gainging movement speed that ramps up over 2 seconds from 50% of initial value.
When within an empowered ally or enemy, the movement speed is increased. This is an insanely good chase or escape tool. Rells next Q or basic attack in the next 5 seconds also deals bonus magic damage based on the targets max health. Overall, this ability is decent for bonus poke and chase/disengage that can benefit a teammate greatly if used properly, and also makes your heartsteel/grasp proc stronger

R Ability/Ultimate: Magnet Storm
[14.8] Rell, The Metal Manipulator [Rell Top Tank] (5)
Magnet Storm is Rells ult that causes her to erupt in an AOE pulling enemies in range inward toward her, creating a gravity field that pulls enemies toward her, and deals magic damage every 0.25 seconds. This is not only one of her better abilities to create openings for your team to start fights, but also a good stalling tool for your team to rush over.
This ability can be paired with your W Crashdown. So the best way to use your ult is to use Crash Down then ult while mid-air. What happens is that you'll drag enemies in range toward where you're standing, then they will be knocked up almost instantly by your W making it near impossible to avoid.
This may sound hard to pull off, but really it's easy. If you're concerned you'll screw up, just go to the practice tool and use W then Ult, and you'll see it's not that hard

[14.8] Rell, The Metal Manipulator [Rell Top Tank] (2024)
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